9 #ifndef stk_mesh_fixture_SelectorFixture_hpp
10 #define stk_mesh_fixture_SelectorFixture_hpp
12 #include <stk_mesh/base/MetaData.hpp>
13 #include <stk_mesh/base/BulkData.hpp>
14 #include <stk_mesh/base/Types.hpp>
16 namespace stk_classic {
44 class SelectorFixture {
75 SelectorFixture(
const SelectorFixture & );
76 SelectorFixture & operator = (
const SelectorFixture & );
79 class VariableSelectorFixture {
81 VariableSelectorFixture(
int NumParts);
82 ~VariableSelectorFixture();
88 std::vector<stk_classic::mesh::Entity*> m_entities ;
91 VariableSelectorFixture(
const VariableSelectorFixture & );
92 VariableSelectorFixture & operator = (
const VariableSelectorFixture & );
99 #endif // stk_mesh_fixture_SelectorFixture_hpp
An application-defined subset of a problem domain.
Manager for an integrated collection of entities, entity relations, and buckets of field data...
A fundamental unit within the discretization of a problem domain, including but not limited to nodes...
std::vector< Part * > PartVector
Collections of parts are frequently maintained as a vector of Part pointers.